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Game Programming

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Mastering digital 2D and 3D art

Mastering digital 2D and 3D art


Don Seegmiller, Les Pardew



About the Author Les Pardew is a video game and entertainment industry veteran with 15 years of industry experience. His ...
Visual C# Game Programming for Teens

Visual C# Game Programming for Teens


Jonathan S. Harbour



Amazon.com Review Features of Visual C# Game Programming for Teens Uses the latest version of Visual C# programming...
Mathematics Education for a New Era: Video Games as a Medium for Learning

Mathematics Education for a New Era: Video Games as a Medium for Learning


Keith Devlin



Review ...examines how video games can be used to reinvigorate, reimagine, and reconceptualize mathematics instruction. ......
Programming Mental Ray (Mental ray handbooks)

Programming Mental Ray (Mental ray handbooks)


Rolf Herken, Thomas Driemeyer



Programming Mental Ray (Mental ray handbooks)...
Model-based Visual Tracking: The OpenTL Framework

Model-based Visual Tracking: The OpenTL Framework


Giorgio Panin



From the Back Cover A unique model-based framework for visual object detection and tracking Visual object tracking, which...
XNA Game Studio 4.0 for Xbox 360 Developers

XNA Game Studio 4.0 for Xbox 360 Developers


Jonathan S. Harbour



Amazon.com Review Features of XNA Game Studio 4.0 for Xbox 360 Developers The only boo...
Beginning Android Games

Beginning Android Games


Mario Zechner



About the Author Mario Zechner runs Badlogic Games, a game development shop focused on Android. ...
Real-Time Volume Graphics

Real-Time Volume Graphics




Review "Any developer who would work with volume graphics needs this basic text, which provides an introduction to textur...
Graphics Tools: The JGT Editors' Choice

Graphics Tools: The JGT Editors' Choice


Ronen Barzel



Review Guess we are not going to get by with a plucky attitude and an attractive set of colored pencils anymore. In this ...
Video-based rendering

Video-based rendering


Marcus A. Magnor, Marcus Andreas Magnor



Review "VBR technology poses important scientific questions and technological challenges; breakthroughs could put one com...
Fuzzy Mathematical Programming and Fuzzy Matrix Games

Fuzzy Mathematical Programming and Fuzzy Matrix Games


C. R. Bector, Suresh Chandra



Review From the reviews: "The book presents a systematic theory … oriented primarily to senior undergraduat...
Haptic rendering: foundations, algorithms, and applications

Haptic rendering: foundations, algorithms, and applications


Ming C. Lin, Miguel A. Otaduy



Review …a very thorough review of the field of haptic interfaces by the leading thinkers. … this book could b...
Advanced global illumination

Advanced global illumination


Kavita Bala, Philip Dutré, Philippe Bekaert



Review "This is, by far, the best global illumination theory/algorithms book available." - Amazon.com Reviewer "Advanced ...
Flash Game Development by Example

Flash Game Development by Example


Emanuele Feronato



About the Author Emanuele Feronato Emanuele Feronato has been studying programming languages since the early eighties, wi...
Mac game programming

Mac game programming


Mark Szymczyk



Review When I began writing games in 1985, I would have loved to have access to a reference like this one. -- Glenda Adam...
LightWave v9 lighting

LightWave v9 lighting


Nicholas Boughen, William Vaughan



LightWave v9 lighting...
Panda3D 1.6 Game Engine Beginner's Guide

Panda3D 1.6 Game Engine Beginner's Guide


Dave Mathews



About the Author Dave Mathews David Brian Mathews is a graduate in Electronic Visualizati on program from the University ...
Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4


Chris G. Williams, George W. Clingerman



From the Back Cover Create the next generation of games for Windows Phone 7 If you're eager to make your entrance into th...
Triadic Game Design: Balancing Reality, Meaning and Play

Triadic Game Design: Balancing Reality, Meaning and Play


Casper Harteveld



Review From the reviews: “The book provides a wealth of references from serious games, their entertainment counte...
Mathematics for 3D game programming and computer graphics

Mathematics for 3D game programming and computer graphics


Lengyel E.



About the Author Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game ...
Flash 10 Multiplayer Game Essentials

Flash 10 Multiplayer Game Essentials


Prashanth Hirematada



About the Author Prashanth Hirematada Prashanth Hirematada, is the founder of Gamantra, a game technology company focus...
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting

High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting


Erik Reinhard, Greg Ward, Paul Debevec, Sumanta Pattanaik



Review "Although High Dynamic Range Imaging is likely a bit technical for the average game artist, it's perfect for progr...
An Introduction to Game Studies

An Introduction to Game Studies


Frans Mayra



An Introduction to Game Studies...
Professional Manga: Digital Storytelling with Manga Studio EX

Professional Manga: Digital Storytelling with Manga Studio EX


Jeong Mo Yang, Steve Horton



Review "Horton and Ahn deliver great action, crazy technology, and hot girls, but that doesn't cause it to read like some...
Premiere Pro Editing Workshop

Premiere Pro Editing Workshop


Marcus Geduld



About the Author is an Adobe-certified Instructor and Certified Expert and a Macromedia Certified Developer with over 15 ...
XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide


Kurt Jaegers



About the Author Kurt Jaegers Kurt Jaegers is a database administrator by day, and a long-time hobbyist game developer, ...
Microsoft XNA Framework Edition: Programming Windows Phone 7

Microsoft XNA Framework Edition: Programming Windows Phone 7


Charles Petzold



About the Author Charles Petzold has been writing about programming for Windows-based operating systems for 24 years. A Mic...
Digital Character Development: Theory and Practice

Digital Character Development: Theory and Practice


Rob O'Neill



Review "Digital Character Development: Theory and Practice - is exactly that. Rob has managed to put together for the fi...
AdvancED Game Design with Flash

AdvancED Game Design with Flash


Rex Van Der Spuy



About the Author Rex van der Spuy is a freelance multimedia designer specializing in Flash game design, interface design a...
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds


Artemesia  , Celia Pearce



Review Play communities existed long before massively multiplayer online games; they have ranged from brid...
Microsoft Visual Basic Game Programming for Teens, second edition

Microsoft Visual Basic Game Programming for Teens, second edition


Jonathan S. Harbour



From the Author Source code for the projects in this book may be downloaded from these book resource locations: jharbour...
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)


Gregory Snook



About the Author Greg Snook (Sammamish, WA) has been a game programmer and artist for over eight years. He has worked on ...
Going to War: Creating Computer War Games

Going to War: Creating Computer War Games


Jason Darby



Going to War: Creating Computer War Games...
The Game Maker's Companion: Game Development: The Journey Continues

The Game Maker's Companion: Game Development: The Journey Continues


Jacob Habgood, Kevin Crossley, Martin Rijks, Nana Nielsen



About the Author Jacob's career in the games industry spans fourteen years, but he has been programming games as an amate...
Play the Game: The Parent's Guide to Video Games

Play the Game: The Parent's Guide to Video Games


Jeannie Novak, Luis Levy



Play the Game: The Parent's Guide to Video Games...
Persuasive Games: The Expressive Power of Videogames

Persuasive Games: The Expressive Power of Videogames


Ian Bogost



Review "Analyzing the power of video games to mount arguments and influence players, Ian Bogost does again ...
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)


Peter Walsh



About the Author Peter Walsh is a professional software engineer currently working for Realtime Worlds in Dundee, Scotlan...
Game Character Modeling and Animation with 3ds Max

Game Character Modeling and Animation with 3ds Max


Yancey Clinton



About the Author Yancey Clinton is an internationally known Master of 3DS Max. Having taught 3ds before Max existed, back...
3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop


Luke Ahearn



Review "As well as the design angle of creating artwork for games, this book also tackles the business side of creating art...
Game Programming for Teens

Game Programming for Teens


Maneesh Sethi



About the Author Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Se...
Distributed Game Development: Harnessing Global Talent to Create Winning Games

Distributed Game Development: Harnessing Global Talent to Create Winning Games


Tim Fields



About the Author Tim Fields has been in the game industry since 1995 as a producer, project manager, design lead, and bus...
Flash Multiplayer Virtual Worlds

Flash Multiplayer Virtual Worlds


Makzan



About the Author Makzan Makzan is a game designer working in Macao and Hong Kong, China. He started as a web designer and m...
Beginning Java Game Programming, 2nd Edition

Beginning Java Game Programming, 2nd Edition


Jonathan S. Harbour



From the Author Source code for the projects in this book may be downloaded from these book resource locations: jharbour...
Game Programming with Silverlight

Game Programming with Silverlight


Michael Snow



Game Programming with Silverlight...
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3


Jason Busby, Jeff Wilson, Zak Parrish



About the Author Jason “Buzz” Busby is president and chief executive officer of 3D Buzz, Inc. For more than f...
The Art and Science of Digital Compositing (The Morgan Kaufmann Series in Computer Graphics)

The Art and Science of Digital Compositing (The Morgan Kaufmann Series in Computer Graphics)


Ron Brinkmann



Amazon.com Review Digital compositing, defined here as "the digitally manipulated combination of at least two source ima...
The Focal Easy Guide to Final Cut Pro 7

The Focal Easy Guide to Final Cut Pro 7


Rick Young



Review "Short, clear and to the point... It will get you up and running on FCP in short order." - Ken Stone, www.kenstone....
Game Design for Teens

Game Design for Teens


Les Pardew, Brent L. Iverson, Eric Nunamaker, Ross Wolfley, Scott Pugh



About the Author Ross S. Wolfley has over 15 years of management, legal, marketing and high technology experience. Follow...