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Games & Strategy Guides

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Mastering digital 2D and 3D art

Mastering digital 2D and 3D art


Don Seegmiller, Les Pardew



About the Author Les Pardew is a video game and entertainment industry veteran with 15 years of industry experience. His ...
XNA Game Studio 4.0 for Xbox 360 Developers

XNA Game Studio 4.0 for Xbox 360 Developers


Jonathan S. Harbour



Amazon.com Review Features of XNA Game Studio 4.0 for Xbox 360 Developers The only boo...
Women and Gaming: The Sims and 21st Century Learning

Women and Gaming: The Sims and 21st Century Learning




Review "James Paul Gee and Elisabeth R. Hayes offer us vivid portrait of women of all ages ‘gaming beyond gaming,&#x...
Resident Evil 5: The Complete Official Guide

Resident Evil 5: The Complete Official Guide




Resident Evil 5: The Complete Official Guide...
Haptic rendering: foundations, algorithms, and applications

Haptic rendering: foundations, algorithms, and applications


Ming C. Lin, Miguel A. Otaduy



Review …a very thorough review of the field of haptic interfaces by the leading thinkers. … this book could b...
Mac game programming

Mac game programming


Mark Szymczyk



Review When I began writing games in 1985, I would have loved to have access to a reference like this one. -- Glenda Adam...
Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory)

Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory)


James Wyatt, Richard Baker



About the Author Richard Baker works as an Origins award-winning game designer and Creative Director for the Forgotten Re...
VCP4 Exam Cram: VMware Certified Professional (2nd Edition)

VCP4 Exam Cram: VMware Certified Professional (2nd Edition)


Elias Khnaser



About the Author Elias Khnaser is an author, speaker, and IT consultant specializing in Microsoft, Citrix, and VMware virtu...
XBOX 360 Forensics: A Digital Forensics Guide to Examining Artifacts

XBOX 360 Forensics: A Digital Forensics Guide to Examining Artifacts


Steven Bolt



Review "A very timely reference for forensic examiners, with a wealth of tools and processes for all aspects of the Xbox co...
Handbook of Research on Virtual Workplaces and the New Nature of Business Practices (Handbook of Research On...)

Handbook of Research on Virtual Workplaces and the New Nature of Business Practices (Handbook of Research On...)


Kirk St. Amant, Pavel Zemliansky



About the Author Pavel Zemliansky is an associate professor of writing and rhetoric at James Madison University where he ...
Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX


Wayne S. Freeze



Amazon.com Review Written for the more knowledgeable Visual Basic programmer or hobbyist, Windows Game Programming with V...
Readings in Virtual Research Ethics: Issues and Controversies

Readings in Virtual Research Ethics: Issues and Controversies


Elizabeth A. Buchanan



About the Author Elizabeth Buchanan is Assistant Professor and Co-Director of the Center for Information Policy Research ...
Institutional Transformation Through Best Practices in Virtual Campus Development: Advancing E-learning Policies (Premier Reference Source)

Institutional Transformation Through Best Practices in Virtual Campus Development: Advancing E-learning Policies (Premier Reference Source)


Mark Stansfield



About the Author Mark Stansfield (PhD) is a Senior Lecturer in the School of Computing at the University of the West of S...
Microsoft Visual Basic Game Programming for Teens, second edition

Microsoft Visual Basic Game Programming for Teens, second edition


Jonathan S. Harbour



From the Author Source code for the projects in this book may be downloaded from these book resource locations: jharbour...
Encyclopedia of Networked and Virtual Organizations

Encyclopedia of Networked and Virtual Organizations


Goran D. Putnik, Maria Manuela Cunha



Review "This three-volume set on networked and virtual organizations offers a multifaced and high-level examination of a ...
Being Virtual: Who You Really Are Online (Science Museum TechKnow Series)

Being Virtual: Who You Really Are Online (Science Museum TechKnow Series)


Davey Winder



Review "Glossy and very personal view on virtual worlds and the people who inhabit them...highly enjoyable to read" Popul...
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)


Peter Walsh



About the Author Peter Walsh is a professional software engineer currently working for Realtime Worlds in Dundee, Scotlan...
Computer-Aided Otorhinolaryngology-Head and Neck Surgery

Computer-Aided Otorhinolaryngology-Head and Neck Surgery


Citardi



Computer-Aided Otorhinolaryngology-Head and Neck Surgery...
Designing Usable Electronic Text

Designing Usable Electronic Text


A. Dillon



Review Designing Usable Electronic Text is without question an important resource to all professionals involved in the fi...
VMware vSphere 4 Implementation

VMware vSphere 4 Implementation


Mike Laverick



About the Author Mike Laverick is a VMware Forum moderator and member of the London VMware User Group steering committee. H...
Sams Teach Yourself Game Programming with Visual Basic in 21 Days (Teach Yourself  Days)

Sams Teach Yourself Game Programming with Visual Basic in 21 Days (Teach Yourself Days)


Clayton Walnum



From the Back Cover Sams Teach Yourself Game Programming with Visual Basic in 21 Days teaches the reader the art of game pr...
Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design


Thomas A. Furness, Woodrow Barfield



Review "Fourteen chapters, each written by different authors and covering different topics related to virtual environment...
E-Collaborative Knowledge Construction: Learning from Computer-Supported and Virtual Environments (Premier Reference Source)

E-Collaborative Knowledge Construction: Learning from Computer-Supported and Virtual Environments (Premier Reference Source)


Bernhard Ertl



About the Author ########################################################################################################...
Game Programming for Teens

Game Programming for Teens


Maneesh Sethi



About the Author Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Se...
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3


Jason Busby, Jeff Wilson, Zak Parrish



About the Author Jason “Buzz” Busby is president and chief executive officer of 3D Buzz, Inc. For more than f...
Cases on Collaboration in Virtual Learning Environments: Processes and Interactions

Cases on Collaboration in Virtual Learning Environments: Processes and Interactions


Donna Russell



About the Author Donna Russell is an assistant professor at the University of Missouri-Kansas City and co-owner of Arete ...
Valuation in Life Sciences: A Practical Guide, 3rd Edition

Valuation in Life Sciences: A Practical Guide, 3rd Edition


Boris Bogdan, Ralph Villiger



Review From the reviews: "‘Valuation in Life Sciences: A Practical Guide’ leads readers step by step throug...
Beginning Game Programming with Flash

Beginning Game Programming with Flash


Hamsa Suri, Lakshmi Prayaga



Beginning Game Programming with Flash...
Essential XNA Game Studio 2.0 Programming

Essential XNA Game Studio 2.0 Programming


Allen Sherrod, Jim Perry



Essential XNA Game Studio 2.0 Programming...
Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues

Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues


Lawrence J. Hettinger, Michael W. Haas



Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues...
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)

Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)




Review "A study of breathtaking depth and scope and, like all the very best academic books, it has some of the attributes o...
Understanding Digital Games

Understanding Digital Games


Doctor Jason Rutter, Dr Jo Bryce



Understanding Digital Games...
Maya Feature Creature Creations (Graphics Series)

Maya Feature Creature Creations (Graphics Series)


Todd Palamar



Maya Feature Creature Creations (Graphics Series)...
Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches

Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches


N. Raghavendra Rao



About the Author N. Raghavendra Rao is a Professor at VIT University Chennai, India. Dr.Rao has a Masters degree in Comme...
Social Computing and Virtual Communities

Social Computing and Virtual Communities


Chee Siang Ang, Panayiotis Zaphiris



Review I recommend this book to undergraduate teachers and educational researchers seeking an overview of the topic and a c...
Working Virtually: Challenges Of Virtual Teams

Working Virtually: Challenges Of Virtual Teams


Robert Jones



About the Author Robert Jones works for the Enterprise Architecture Group of HP Corporate IT, where he is the team lead f...
Beginning Direct3D Game Programming  (Prima Tech's Game Development)

Beginning Direct3D Game Programming (Prima Tech's Game Development)


Wolfgang Engel, Amir Geva



About the Author Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development servi...
Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends

Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends




Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends...
Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)

Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)


Jonathan S. Harbour



Review "Game programming is without a doubt the most intellectually challenging field of computer science in the world. H...
Virtual Environments for Teaching & Learning (Series on Innovative Intelligence)

Virtual Environments for Teaching & Learning (Series on Innovative Intelligence)


G. Tonfoni, L. C. Jain, N. S. Ichalkaranje, Robert J. Howlett



Virtual Environments for Teaching & Learning (Series on Innovative Intelligence)...
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)


Alan Craig, William R. Sherman



Review "Understanding Virtual Reality is truly the most complete reference book to emerge from the VR field in the past t...
Communication in the Age of Virtual Reality (Routledge Communication Series)

Communication in the Age of Virtual Reality (Routledge Communication Series)


Frank Biocca, Mark R. Levy



Communication in the Age of Virtual Reality (Routledge Communication Series)...
Game Character Development

Game Character Development


Antony S. Ward



Game Character Development...
Mobile Device Game Development (Game Development Series)

Mobile Device Game Development (Game Development Series)


Clayton E., Ii Crooks



About the Author Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company ...
Hello World: Travels In Virtuality

Hello World: Travels In Virtuality


Sue Thomas



About the Author Sue Thomas was born in England in 1951. Both her parents were Dutch but made their home in the UK and he...
Web-based Learning Solutions for Communities of Practice: Developing Virtual Environments for Social and Pedagogical Advancement (Advances in Web-Based Learning (Awbl) Book Series)

Web-based Learning Solutions for Communities of Practice: Developing Virtual Environments for Social and Pedagogical Advancement (Advances in Web-Based Learning (Awbl) Book Series)


Nikos Karacapilidis



About the Author Nikos Karacapilidis holds a professor position at the University of Patras in the field of Management In...
Cross-Platform Game Programming (Game Development)

Cross-Platform Game Programming (Game Development)


Steven Goodwin



About the Author Steven Goodwin (Bedfordshire, England) has been in the game industry for over 9 years, progressing from ...
Virtual Geographies: Bodies, Space and Relations (Studies in Culture and Communication)

Virtual Geographies: Bodies, Space and Relations (Studies in Culture and Communication)


Mike Crang



Review Communication and the social adoption of technology are two issues that have received less attention from geograph...